Open York from Quarry Hill at sunset, windows lit, the sea to the right
Steam · Q4 2026 · PlayStation and Xbox planned 2027

Find the spot

A skateboarding game where the board is simulated and the city is just a city. Every trick comes out of the physics.

Open York · from Quarry Hill
Concept render
The Front · 21:04Quarry Hill · 20:52From 430 m

A physics skateboarding game, built by one person and shaped by the people who play it.

[ 01 / 05 ]·The board

Tricks come out of the physics

Nothing here is a canned animation. This is one flip, recorded in the game at 60 frames a second.

Fig. 1 · Flip, side on−400 ms
Physics120 Hz
Pop+0 ms
Catch+400 ms
Landed+633 ms
Ollie apex0.62 m
Played at half speed · from the replay renderer
−400 ms

Roll

The board is one rigid body on four wheel probes. Its physics step 120 times a second, whatever your frame rate does.

+0 ms

Pop and flip

Load the tail, then let go to pop. The flick sends the board over, and the feet lift out of its way.

+400 ms

Catch

The feet come back down onto the bolts. Nothing glues them there: a late catch is a late catch.

+633 ms

Land

Landings are forgiving. Get the wheels roughly under you and the board settles and rolls away.

Open York from the south-west at dusk, 430 m up: the core grid, the hills and the sea
[ 02 / 05 ]·The city

Open York

One fictional coastal city, skated end to end without a loading screen. Everything that skates is ordinary architecture.

City
2.36 × 1.16 km
Districts
8
Parks
6
Named spots
37
Across at 5 m/s
8 min
The plan of Open York: districts, buildings, parks and spotsPLAN · 2,632 BUILDINGS · 104 STREETS
The plan

A pedestrian square at its heart, rings of buildings stepping down from it, four districts with their own character, and the sea, the hills and a motorway around the edge.

  • The CommonsCentral plaza
  • The Ring3 to 5 storeys
  • Low TownLow-rise buffer
  • RiversideResidential
  • WestgateCommercial
  • HillsideCivic, university
  • The WorksIndustry, railway
  • The FrontPromenade, pier
In the game: the rider on the main street at golden hour
In the engine today

The street, at golden hour

The test block, rendered in Unreal Engine 5. Open York’s districts are built from the same kit.

In the game: a worn road through the Ring
The RingWorn road, bollards, a crossing
In the game: a photo-mode frame of the rider on a pavement by a billboard
Photo modeA saved frame, no HUD
[ 03 / 05 ]·Ideas and fixes

Tell us what to build

The ideas board opens soon. Post an idea or a bug, vote on the ones you want most, and follow the good ones onto the public tracker on GitHub. Sign up below to hear when it’s open.

  1. 01
    Post itAn idea or a bug, in a sentence. Sign in with email, Google or GitHub.
  2. 02
    VoteOne vote each, on as many ideas as you like.
  3. 03
    Follow itPicked ideas move to GitHub, and their status shows here.
[ 04 / 05 ]·Roadmap

Where it’s going

  1. NowRefine Open YorkThe Commons, the Ring and the Front, made to feel lived in
  2. NextSkater physicsThe rider's balance, catches and bails, tuned on the pad
  3. LaterStory and career modePlanned, after the city and the physics
PC · SteamQ4 2026The first release.Coming to Steam
PlayStationEarly 2027Planned
XboxEarly 2027Planned
[ 05 / 05 ]·Devlog

Made in the open

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